Friday, 11 November 2011

Arm continued!


Although this looks like a tiny image, I promise once you click all will become clear and you can see the work.

This is a draft of all the poses. I am fairly happy with the outcomes as I got all the poses done within 4-5 hours which is hard when I was still learning the muscles.

Seems this image was taken I have smoothed over alot of the muscles as some of the were over modelled and made it look strange so I will try get a render of those out soon.

What I have learnt this week is Arms and how complex and complicated they are even when relaxed. The arm is very tricky as there are many muscles that create the surface form and then in another pose they disappear under another muscle as the other muscle is now flexing. Seriously hard stuff for me this week, finding and keep my landmarks consistent was hard as the arm when its twisting causes so many things to shift out of place.

Wednesday, 9 November 2011

First try at Arms

So the arms!

Arms are very complex and difficult as planes changes alot and muscle create a variation of deformation. If thats not harder enough. The arm can twist, bend, flex and relax in a wide range of articulations so knowing the foundations are key to getting arms to look good.

So the test this week is to develop the arms in 3 poses! 90 degrees superannuated (palm facing body), 90 degrees pronated (palms facing away) and finally arm at 0 degrees pronated. This will cause a lot of problems as the arm twists which causes certain muscles like the bicep to relax when the arm is pronated as the tender is being twisted away from the muscle so it won't work as well.

Top image shows my 90 degrees superannuated so far. Already, there is a long list of reworks.

The images two the right show the areas that need work. The actual placement of the muscles seems ok, but the shape is off and is making the arm look strange and chunky. Also needs a smooth over as the muscles are blocking out and making it look strange.


Final Image shows the general reworks that needed all over. I have outlined alot of the silhouette of the model as at the moment the chest seems huge and some of the muscles are giving off the wrong shape. (sorry for bad image but photoshop seemed to hate me for that moment).

Sunday, 6 November 2011

Clavicle and Scapula Rotations: Final Thoughts!


Torsos are complete!
Overall I am happy with the out come. I have learnt loads whilist I have been working on this and I think I have improved greatly since last weeks sculpts. I understood everything more.




Here are all the poses back and front. I think I have captured the forms well.

Looking at them now I have some areas I would like to adjust but overall I think the sculpt works and shows the movement of the body as the arms are raised.

Hopefully you can see I have added all the changes to the model and tried to bring out the correct forms for each pose as the muscles to change from being relaxed to strained through the move. Good example is teres major that is a big muscle hero muscle on your back which attaches onto the bottom edge of the scapula and tucks under the long head of the triceps (along with the lattsimus dorsi) that creates one side of your armpit. This muscle goes form being quite a prominent muscle when relaxed or arms down but as the arms are raised it stretches a becomes less as the insertion of the muscle is pulling muscle thinner.






Final Tweaks! Yes I do plan to go over everything once more later on. Here I have already started looking at areas that I feel need adjustment and fixing but for now I'm happy with what I have.

In number 4 I think flattening the pectoralis more would be a good improvement. Also the base mesh needs a slight adjustment to the low proportions. I would like to raise it up slighting, meaning moving up where I have his boxers to the red line. As I think they have slightly been put out of position.

Clavicle and Scapula Rotations: Reworks 2

Back to reworks!

Ok I have a draft of all the poses and there are some adjustments I feel need to made, mainly around the top of the torso. The pectoralis seems to be abit strange so I want to addresss that as well as against try smooth areas down abit more.

I have circled a big no no! intersection, has to go or when light hits it when I render it will cause problems.

I am feeling the sculpt is going the right way. All the first reworks have really helped me get a better outcome!


Why does this help me in the Industry?

Thought I would take a moment to explain why I feel this is great for my development of being a modeller. First thing is that I am understanding the anatomy of a human, I want to be able to sculpt realistic characters with the correct forms, as there are films out there that have terrible anatomy and it makes things look out of place.

Also the more modelling side is I can learn about topology and where to place my edge flow to relate to the landmarks of the human body as they are the areas we don't want to move as they are bone!

This exercise I'm doing this week also shows something thats becoming huge. Displacement correctives! The idea is the rigger can pose character in say arms raise 180 degrees, and the sculpture/modeller will sculpt the displacement that relates to the pose! so this week is a great example of how thats done and why this is getting to practice adjusting a modelling for different poses.

Finally its another thing I know and bring into my work. The idea of learning about figure sculpting gives me the chance to develop other things that production models.

Clavicle and Scapula Rotations: Reworks 01

Reworks!!!

ok abit more developed and this is more of an ecorche for me to see if I am placing the muscles that I need in the sculpt. I feel the form is building up and that I getting a nice look to the base pose. Red is showing some of the areas that I want to still smooth down to the lower torso. But the colour scheme to this wasn't organised. Was mainly for me to see if I am making progress on forms and definition for the right muscles. The lower back I'm happy with and feel I am heading in the right direction.

Thursday, 3 November 2011

Clavicle and Scapula Rotations: Draft 01

Ok Clavicle rotations. How do I explain this!

The idea of the experiment this week is arm articulations to see the change in the scapula and clavicle along with the muscles around them.

The sculpt is in 5 parts:

0- Degrees which is what you see here
45,90 135 and 180 degrees are the other poses I will sculpt to show how the scapula moves and rotates as the arms are raised.

What I will learn from this will be how muscles react to these movements and see how the body changes as the arms move upwards. So I will have to pay attention to the proportions of the chest as it will stretch as arms are raised. Also its a good practice to refine a torso as I can bring what I have learnt from last week to this weeks sculpt.

Here is is! well the first pass at the 0 degrees sculpt. This will be on the base layer so the details be consistent throughout the rest of the poses.

Also you can see I have start to echorche my work, so I can see where I'm going wrong and areas that need adjusting:

In yellow show the trapezius, I feel its abit to uniformed and needs shape as the trapezius is a large muscle that grasps on to many areas of the scapula and I want to try show this as it gives off different definition to  the surface in the different areas.

Green! yes green is areas that need smoothing. Im am trying to get away from the over modelling problem so taking a moment to just look has helped me to not do that, so green is the areas I need to smooth out as he is looking abit hulk like at the moment.

Red, the general shape of the abs seems off and oddly proportioned so I will try address that.

Finally blue is just to locate I have placed my landmarks of the clavicle and the scapula!