Sunday 16 October 2011

Zbrush Sculpting Begins!

Now that I have broken down, researched and completed many exercises and techniques of each component of the body, I feel I have enough knowledge to develop sculpts further and use it to create more realistic sculpts of the body. Also I can look at topology as it will be based around muscles that I have sculpted ready for better animation ready meshes. Also all the exercises have been a great development of how to sculpt and areas that are really noticeable on the surface of the body once in certain positions.

Now I will take what I have learnt and do the same but sculpting now. So I plan to sculpt sections of the body then make quick full body poses to start take what I have learnt into 3D.

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