![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiLCglmXAvgX8_OW1YcrwzlzRt8-4INLv8Qka9IbCzGf1EvRd9G418yoiij7iX1KtMNlq-2QwKgMr-XLlzVNi4Vml8zlRSL1IPGicitfzOtari_Fs9FVLfVA4IguR8FYZjTWfqh2WafIW4/s320/bones_draft01.jpg)
I took the sculpt of the bent knee sculpt and cut the bones out purely in Zbrush! The idea was to use the things I have learnt to try carve the bones out and try get something that represents the bones that would be creating the knee.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiHsJ9BCJaQi0uQBrY_W3H-zuEBljxXYhUkNBqNkrfsqkxjdVIJgt9XnESpYye2DxGzG4Qof9v_DMEkwx9gSDkPp51Mknj2SEi_XPo4efnqHdXxLlKLooDTbTC1goo0gIwGzNQc26ZclLE/s320/CutoutSetup01.jpg)
So first thing first was to use the Slice tool which cut my sculpt up into different groups. I took those new groups and applied them all to their own layer so now I can work a section without the chance of ruining the other sections that I don't want changed.
I took what I learnt from polypaint and again highlighted the areas I wanted to keep and sculpt.
The next stage was to sculpt the actual bones from this by cutting and scratching away. However once I had the areas that I highlighted blocked in. I then cut them into their own groups the same way I did previously so I can sculpt and shape all the bones individually.
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